@startuml
sprite $harvester_original [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0039CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC9200
07FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60
4FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4
BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFB99BFFD99AFFE999EFF9999999999AFFFFFFFFF
FFFFFFFF90000DD00008F30003F600000000000AFFFFFFFF
FFFFFFFF10002E50000B900007D0000000000001FFFFFFFF
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FFFF100000000000000000000000000DFFFA00000001FFFF
FFFF100000000000000000000000000DFFFA00000001FFFF
FFFF9007CCB003CCC200CCC6009CC004FFF202CC7009FFFF
FFFFF201FFF700CFFB008FFE103FF80033200BFF103FFFFF
FFFFFB007FFE103FFF400EFF900AFE0000002FF700CFFFFF
FFFFFF500DFF9009FFD005FFF201F60066500AD005FFFFFF
FFFFFFD005FFF201FFF600CFFB005005FFF301400DFFFFFF
FFFFFFF700BFFB007FFE103FFF40000EFFFC00007FFFFFFF
FFFFFFFF10001E40000B900007D0000000000001FFFFFFFF
FFFFFFFF90000DD00008F20004F700000000000AFFFFFFFF
FFFFFFFFFB99BFFC99AFFE999EFFA999999999BFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB
4FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4
06FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60
0029CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC9200
000000000000000000000000000000000000000000000000
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}


!define DEV2_HARVESTER_ORIGINAL(_alias) ENTITY(rectangle,black,harvester_original,_alias,DEV2 HARVESTER_ORIGINAL)
!define DEV2_HARVESTER_ORIGINAL(_alias, _label) ENTITY(rectangle,black,harvester_original,_label, _alias,DEV2 HARVESTER_ORIGINAL)
!define DEV2_HARVESTER_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,harvester_original,_label, _alias,DEV2 HARVESTER_ORIGINAL)
!define DEV2_HARVESTER_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,harvester_original,_label, _alias,DEV2 HARVESTER_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 HARVESTER_ORIGINAL>> White
@enduml